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Info_Mac IV CD-ROM (Pacific HiTech Inc.)(August 1994).iso
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POVSRC
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SOURCE
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SOURCE.CAT
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1993-02-01
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Persistence of Vision Raytracer POV-Ray 2.0 Catalog file. 2/1/93
Here is the contents of the \POVSRC\SOURCE directory. It contains source
files used for compiling all versions POV-Ray.
NOTE: You will also need a file or a set of files from the \POVSRC\MACHINE
directory that are specific to your computer and compiler type before
you can compile.
This directory contains:
BEZIER.C - bicubic patch shape routines
BLOB.C - blob shape routines
BOUND.C - auto-bounding slab routines
BOXES.C - box shape routines
CAMERA.C - camera routines
COLOUR.C - color manipulation routines
CONES.C - cone and cylinder shape routines
CSG.C - constructive solid geometry shape routines
DISCS.C - flat 2d disc shape routines
DUMP.C - RGB dump file handler routines
EXPRESS.C - float expression and color parsing routine
FRAME.H - header containing typedefs, constants and data structures
GIFDECOD.C - generic GIF LZW decoder module
GIF.C - GIF file handler routines
HFIELD.C - height field shape routines
IFF.C - IFF file handler routines
IMAGE.C - image, material, bump map routines for textures
LIGHTING.C - lighting calculation routines
MATRICES.C - 3d transformation matrices routines
NORMAL.C - normal perturbation texture routines
OBJECTS.C - general routines for all objects
PARSE.H - header for PARSE.C, EXPRESS.C and TOKENIZE.C
PARSE.C - file parser for POV-Ray language
PIGMENT.C - color pattern routines for textures
PLANES.C - plane shape routines
POINT.C - light source routines
POLY.C - poly, cubic, and quartic shape routines
POVPROTO.H - header containing all function prototypes
POVRAY.C - main program, command line parsing routines
QUADRICS.C - quadric shape routines
RAW.C - RAW RGB image file handler routines
RAY.C - ray manipulation routines
RENDER.C - routines to implement main program loop
SOURCE.CAT - list of files in \POVSRC\SOURCE directory
SPHERES.C - sphere shape routines
TARGA.C - Targa file handler routines
TEXTURE.C - main texture module
TEXTURE.H - header used by texture modules
TOKENIZE.C - DAT file tokenizer for POV-Ray language
TRIANGLE.C - triangle and smooth triangle shape routines
TXTTEST.C - dummy routines for testing new texture types
VECTOR.H - header for vector math macros
VECT.C - support routines for poly shapes